***WARNING: SPOILERS FOR AGENTS (PLAYERS) BEYOND THIS POINT ***

ACT THREE: SUB LEVEL 2: APPLIED RESEARCH

NOTES TO OVERSEER:

  • Level three Security guards will reveal the counter agents that can be injected to stabilize patients, buying time for the agents.
  • The Phlegm is not part of the process, and if an Agent coughs more up or the guard observes this, they will comment that that’s something else and maybe even panic thinking the agents are infected with something else.

OVERSEER:
Dr. Spellman relays the purpose of Sub Level Two. This level holds advanced experimental research, covering everything from cross-species hybridization to other exotic technologies. These labs are by far the cleanest, but house some of the greatest dangers if activated. Pristine monitors, clean rooms, and storage for decontamination suits dot one wall while the opposite wall contains numerous rooms leading off to unknown locations, mostly storage for all the unspeakable horrors produced on this level. The injured guard is unable to move on and everyone knows standing still for too long will attract unwanted attention.

NOTE: If questioned, the injured guard will reveal the name of the head of security, Abigail Friend, and brag that they’ll never make it past her. She’s an unborn and quite powerful, able to generate intense heat and can even project it with precision.

  • If he’s tortured or just feeling spiteful, he’ll activate a device that reanimates all the threats his team had already deactivated when passing through this level, magnifying the danger 10 fold.
  • The injured guard can be left to fend for himself or meet some other end as decided by the agents.
  • Further exploration reveal signs of struggle and leftover residue that could be blood, but little organic material remains.
  • If the agents have not used the Stabilizers, a new wave of nausea overtakes them, prompting the necessity of the stabilizer.

OVERSEER:
After using the stabilizer, agents are overcome with a dizzying sensation. At first they think it was a trap, but then a flash of memory washes over them. In the days leading up to their capture, agents received briefings on the Gauntlet. Lead scientist and chief cyberneticist of the Plato Continuum, Dr. Sutton, is rumored to be looking to go freelance, selling her discoveries to the highest bidder. As a former Ellium scientist, it’s been well known over the years that Sutton has no loyalty to one organization over another. Her only loyalty is to discovery its self and her macabre, unethical approaches to science have left her on the fringes of the scientific community. She will sell her work to the highest bidder so long as she’s given free rein to explore her eccentric and often grotesque experiments which begs the question: what is she working on that’s so horrifying even the Plato Continuum refuses to fund, forcing her to look for new benefactors?

NOTE: Agents should continue the exploration and progress through the level. Various threats stand in their way and fallen security agents will contain additional stabilizers.

  • A second injection reveals how agents were captured by Sutton. Confronted in some private setting, the agents are subdued, no matter how valiantly they resist. Details remain foggy but at least you can start to fill in the pieces.
  • In a delirium, agents briefly over hear their captors say they need to use the special injection that Dr. Sutton supplied for these subjects.

OVERSEER:
Nearing the end of sub level two, a security team of five arrives on the scene, well-armed and ready to kill everyone there. Everyone dives for cover as the security operatives open fire.

NOTE: The guards were signaled either by the injured guard – guess he shouldn’t have been left alive, or by the injured guards life signs terminating – oops. Agents will need all their skills and powers in this fight.

  • The cougar will come in handy nicely as a very fast distraction to draw shots away from the agents though in doing so it may get injured but not killed.
  • When only one enemy remains, an explosion of fire that would kill a normal person begins swirling in the air as it seemingly is absorbed by the remaining guard. Removing her helmet, it becomes obvious that this is the head of the Plato Continuum security, Abigail Friend, code name: Cinder.
  • The next scene can play out in a variety of ways – aggressive agents may seek to test their metal against a real threat, others may seek to diffuse the situation. For either situation, the final outcome will remain a mystery as a large death machine approaches from an adjacent lab.

OVERSEER:
An impossible situation is made worse as a loud crash is heard from the adjacent room. Smashing through the wall, Project: Omega roars at the collection of snacks standing before it. At the sight of the behemoth, you remember some of the horrifying genetic experiments the Plato Continuum was rumored to be developing. A creature designed to be indestructible, Omega was developed from cancer cells to be a regenerating mass of intelligent hunger, seeking to consume everything until remotely triggered to shut down.  Cinder appears particularly down trodden at the sight, grumbling with disdain “I really hoped that damn thing wasn’t active,” as the pulsating mass of tissue launches out a puss covered tendril engulfing Dr.  Spellman. The strange, sickly looking mass seemed to seep through Dr.  Spellman’s pours, infecting and absorbing him from within. Spellman gurgles his final plea for help as the last of his diseased frame implodes.

NOTE: This organic machine was designed to wipe out life indiscriminately and will prove too powerful for even Cinder. As the creature muddles about the room trying to find its next victim, Cinder finds herself in an unenviable position of needing help. As she considers her next move, an agent coughs up more of the phlegm.

  • Agents can be the first to broach the idea of a cease fire or Cinder can be the first.
  • Cinder will take note of the phlegm and know exactly what the agents are infected with however, and this plays into her further role as head of security and minder for Dr. Sutton.

OVERSEER:
With the creature momentarily sated or at least distracted by Dr. Spellman, no words are needed as everyone dives for cover. You stifle a cough as more phlegm coughs out, onto the floor, nearly giving away your delicate hiding place. Hidden for the moment behind bodies and rubble, Cinder takes notice of your predicament.

NOTE:Cinder sees an opportunity to fulfill her primary mission. Dr. Sutton purposely arranged for the agents to become test subjects.

  • She tells the agents that what they were infected with actually is spreading a new virus designed to cripple tech as well as destroy genetic modifications and even the Unborn.  Meant to be a weapon of last resort, Sutton released it intending to run off with her research, wiping out the facility to cover her tracks.
  • Cinder needs the cure as badly as you do, and that means confronting Dr. Sutton.
  • Cinder offers to give agents another injection and help them escape if they help capture or kill Dr. Sutton.

SCENE CHANGE: Agents may decide to agree, go it alone, or accompany her while planning to stab Cinder in the back. Any sudden acts of betrayal will draw the attention of the Omega weapon, however, further complicating things and may even lead to everyone’s death. Making it to the elevator is the only hope, the only way to be free from Omega and still have a chance at being cured.

ACT FOUR: SUB LEVEL 1: HUMAN RESOURCES

NOTES TO OVERSEER:

  • A third (or whichever injection this is) returns the last memories, and can be used to fill in any details an agent might be missing.

OVERSEER:
Focused on staffing, barracks, and vast computer labs for the primary theoretical research, sub level 1 seems like standard office space but as the last level before freedom, defenses are powerful, automated, and hidden.  Years in service to secret agencies and other governmental buildings tells you this is where anyone in charge would be located and they’ll likely have access to numerous escape routes and vehicles. As you move through the offices slowly, you feel more effects of the virus running through your system and for the sake of expediency, Cinder obliges. Cinder offers the stabilizer freely, knowing she will need help against whatever Dr. Sutton has set up. With this last dose, the last of the missing memories are returned.

Flashback:
You remember in a wave of nausea the missing pieces that led up to your capture. You remember you were asked to look into the validity of the claims made against Dr. Suttons and the potential of her fleeing to some other organization. Questioning old friends and former acquaintances give you little to go on, but apparently you made headway without realizing it. Dr. Sutton had become aware of your interest and reached out to you directly. Dr. Sutton had arranged a meeting with you to discuss a new technology she wanted to offer in trade for shelter and research privileges, but when you showed up you were attacked and subdued. Clearly, she saw the perfect opportunity to not only use you to cover her tracks by releasing the techno virus but also test her latest weapon at the same time. Regaining a steady footing and now feeling more “whole” as all memories have returned, you and Cinder are prepared to move against Dr. Sutton.

NOTE: The floor is set up with any number of death traps and automated security system you’ve already seen in movies. Training and Cinder’s knowledge make navigating the maze doable, though slow moving. Sutton, watching from security monitors likely begins taunting everyone.

OVERSEER:
Suddenly a large gorilla, sheathed in armor plating slams through the opposite wall and into Cinder. As flames engulf the gorilla, the cougar jumps for the simians’ throat, attempting to rip it out. Gripping both ends of the cougar, the cybernetic ape rips the poor animal in two, spraying the area with crimson gore. A gleeful, murderous expression belying an intelligence far beyond what it should possess crosses the gorillas face. Just then Cinder blasts the beast once more. The primate roars in rage, rearing back in front of Cinder, as it lifts its mighty fists. Rage-fueled fists slam into Cinder brutally. The blow would have killed any normal person but Cinder is Unborn and her energy manipulation comes with a benefit. When faced with death, her ability reacts involuntarily, acting on pure instinct and reducing Cinder’s body to a pure energy state. Fading from sight, she won’t reform for hours and only where her energy drifted. The gorilla now turns its attention to you with the same gleeful expression.

NOTE: Agents can fight but this weapon is state of the art. Shielding and augmentation means agents tire and before the gorilla can deliver the killing blow, Dr. Suttons voice can be heard ordering the gorilla to stop.

OVERSEER:
While prepared to die fighting, your training and sense of self-preservation tell you it’s time to bide your time. If Dr. Sutton wants a face-to-face, how better to get your cure?

SCENE CHANGE: The Gorilla takes the agents into a private room where Dr. Sutton awaits.